[ 2016.06.05 04:01:16 ] Toxic Yaken > So ready to do a survey-thing while you mine? :D
[ 2016.06.05 04:01:38 ] Phaeton Darkmoon > yep!
[ 2016.06.05 04:05:45 ] Toxic Yaken > Alrighty, so I'm just going to drop some fairly open ended questions, so feel free to expand any thoughts you have, and just be honest with your thoughts :)
[ 2016.06.05 04:05:57 ] Phaeton Darkmoon > Alright
[ 2016.06.05 04:06:36 ] Toxic Yaken > So what led you to start playing EVE?
[ 2016.06.05 04:08:34 ] Phaeton Darkmoon > my best friend, and his brother, and friends of his decided to give it a go. We're all gamers but none of them were really into MMOs though. We were all interested in the idea of gaming together in a persistent world together
[ 2016.06.05 04:08:59 ] Phaeton Darkmoon > I had already been playing MMOs for many years before this and just jumped on the opportunity to try a new one
[ 2016.06.05 04:09:06 ] Toxic Yaken > You still play with them?
[ 2016.06.05 04:09:29 ] Phaeton Darkmoon > Nope. only one ended up subbing for a second month and now I'm the only one left
[ 2016.06.05 04:11:06 ] Toxic Yaken > Any idea why they decided not to continue?
[ 2016.06.05 04:11:53 ] Phaeton Darkmoon > like I said, they weren't really MMO players. I got them into WOW once for a month. one of them tried GW2 for.. about a month. I think one of them actually installed AO at one point but didnt last more then a day
[ 2016.06.05 04:12:34 ] Phaeton Darkmoon > we played lots of FPS and action/survival in highschool LAN parties and whenever we still game together we go back to that genre. I'm the lone MMO addict of the group
[ 2016.06.05 04:12:52 ] Phaeton Darkmoon > I dont think there's anything CCP could have done or not done to save them
[ 2016.06.05 04:13:53 ] Phaeton Darkmoon > I actually left when they did too, but I couldn't fight the itch to try again.
[ 2016.06.05 04:14:15 ] Toxic Yaken > Fair enough. I've been in a similar boat trying to convince people to try it out because when people hear MMO they just immediately associate it to games like WOW that are a bit more grindy
[ 2016.06.05 04:16:37 ] Toxic Yaken > So what do you think about the current new player experience?
[ 2016.06.05 04:16:40 ] Phaeton Darkmoon > actually why/how I found the Toronto meetup. I figured if I can't get my RL friend into EVE, i'll find RL people already there
[ 2016.06.05 04:17:14 ] Phaeton Darkmoon > hm. tbh I've skipped most of it in the last few character i've made
[ 2016.06.05 04:17:50 ] Phaeton Darkmoon > It's less text wall heavy then the system I started in, but advice I've seen in rookie help is to mostly ignore it and go right to career agents
[ 2016.06.05 04:19:35 ] Phaeton Darkmoon > I like how it tries to introduce players into many of the things that can be done in eve, but 'install a blueprint' really doesn't give a persn a real taste of what being an indy is
[ 2016.06.05 04:20:53 ] Toxic Yaken > I assume that the point is moreso just to teach the basics of how to manage the industy UI
[ 2016.06.05 04:21:14 ] Toxic Yaken > What kind of stuff is it missing?
[ 2016.06.05 04:23:00 ] Phaeton Darkmoon > information to help people decide if it's a good idea I think. I regularly see new players asking 'should I reprocess this veldspar I mined?'
[ 2016.06.05 04:23:27 ] Phaeton Darkmoon > I like how eve doesn't hold peoples hands, I really do, but at the same time most players coming in are expecting their hands to be held.
[ 2016.06.05 04:24:39 ] Phaeton Darkmoon > Using reprocessing as an example, The tutorial basically shows them where to go to refine ore. It doesn't help people determine if it's a good idea or not. If you're a day 1 character you're refining skills are going to be bad
[ 2016.06.05 04:25:39 ] Phaeton Darkmoon > If the NPE showed example skill trees, that would give players a decent direction to go and the means to find many of the answers to their questions themselves
[ 2016.06.05 04:26:21 ] Phaeton Darkmoon > fi I saw a skill called "veldspar processing" in a list of suggested skills, I'd naturally assume having that skill would make me better at reprocessing veldspar, so I wouldnt flood rooki help asking the same question everyone else does
[ 2016.06.05 04:27:09 ] Phaeton Darkmoon > Same could be said of any skill. Weapons, navigation, scanning etc.
[ 2016.06.05 04:28:32 ] Phaeton Darkmoon > (done.)
[ 2016.06.05 04:29:22 ] Phaeton Darkmoon > That's something the career agents do actually. If it was part of he 'opportunities' map it might help. (really done this time)
[ 2016.06.05 04:29:58 ] Toxic Yaken > haha
[ 2016.06.05 04:30:44 ] Toxic Yaken > So a sort of suggested skill tree, similar to masteries for ships? (I know a lot of people dont really look into those)
[ 2016.06.05 04:32:14 ] Toxic Yaken > but suggestions for skills wouldnt be a terrible idea
[ 2016.06.05 04:32:32 ] Phaeton Darkmoon > Yeah, if they were suggested early on it might help players self direct a bit. All the skills don't have to be there, just some of the main concepts.
[ 2016.06.05 04:33:55 ] Phaeton Darkmoon > The mastery system actually isn't bad. I've discovered a few skills there I never knew about, months after starting this game, and I know i'm not the only one
[ 2016.06.05 04:34:37 ] Phaeton Darkmoon > I showed someone the armour resistance compensation skills in dodixie the other day, and they'd been playing longer then I have.
[ 2016.06.05 04:34:53 ] Phaeton Darkmoon > A skill that took me a long time to discover on my own >.<
[ 2016.06.05 04:37:13 ] Toxic Yaken > Yeah, im ashamed to admit I was missing armor compensation for a long time
[ 2016.06.05 04:37:30 ] Toxic Yaken > as in maybe 6 months ago I realized I had them all in there at 0
[ 2016.06.05 04:40:11 ] Phaeton Darkmoon > I do however really like how open ended the NPE here is
[ 2016.06.05 04:40:28 ] Phaeton Darkmoon > these days so many of them are over structured it takes you hours to get into the real game
[ 2016.06.05 04:41:25 ] Phaeton Darkmoon > I wouldn't want to see that compromised
[ 2016.06.05 04:42:58 ] Toxic Yaken > That's fair, but there is a hell of a lot to learn
[ 2016.06.05 04:43:24 ] Toxic Yaken > Anything else you think would be a good addition to NPE?
[ 2016.06.05 04:44:40 ] Phaeton Darkmoon > hm. How well communicated is the valuein joining a player corp?
[ 2016.06.05 04:45:20 ] Phaeton Darkmoon > by far the best way to learn this game is by flying with someone (not everyone is as willing to spend hours in wikis and forum posts as I am)
[ 2016.06.05 04:45:45 ] Toxic Yaken > I think its encouraged in the opportunities.
[ 2016.06.05 04:45:53 ] Phaeton Darkmoon > ok.
[ 2016.06.05 04:46:14 ] Phaeton Darkmoon > If it's not highlighted it should be. It really makes the game more approachable
[ 2016.06.05 04:46:25 ] Toxic Yaken > Do you think that it would be good to have the NPE point players towards some of the bigger newbro friendly groups or just any corps
[ 2016.06.05 04:46:54 ] Toxic Yaken > (Brave/Karmafleet/horde/dreddit/EVEUNI, etc)
[ 2016.06.05 04:47:10 ] Phaeton Darkmoon > eh, I'm personally not a fan of megacorps, and I never have been. That's 100% my own personal bias though
[ 2016.06.05 04:48:10 ] Phaeton Darkmoon > That said I'm sure those groups do have a lot to offer new players, so a nod in their direction wouldn't be a bad idea, as long as it was right beside the corp search tool for those looking for tighter groups
[ 2016.06.05 04:49:59 ] Phaeton Darkmoon > I've actually never been in any of those corps so I can't really comment with any certainty.
[ 2016.06.05 04:50:37 ] Toxic Yaken > One of the best things ive heard is that people enjoy being able to do stuff right away, compared to slowly training up the skills to do stuff solo or in smaller groups
[ 2016.06.05 04:51:20 ] Phaeton Darkmoon > Which is something I believe the new starting SP and the daily 10k are really good at achieveing
[ 2016.06.05 04:51:52 ] Phaeton Darkmoon > when I first made this character I had less then 100k sp, after I biomassed and rerolled i had about 500k and a lot more skills pre-loaded
[ 2016.06.05 04:51:54 ] Toxic Yaken > Yeah I'm really pleased with that, 10k skills is actually decent when you have to train a bunch of lower tier skills
[ 2016.06.05 04:54:53 ] Toxic Yaken > The big issue is that CCP has stated that they need to hook people within only 2 hours, which is pretty much the time one would spend doing career agents
[ 2016.06.05 04:56:27 ] Phaeton Darkmoon > There's kind of a weird balance there though. EVE is a game of patience and self motivation.
[ 2016.06.05 04:57:10 ] Phaeton Darkmoon > This is some more of my bias coming out though. I wouldnt give out too much right away, or hold anyone's hand. I would however be totally ok with showing someone the path and giving htem a wlaking stick
[ 2016.06.05 04:59:34 ] Phaeton Darkmoon > That's why I stock my corp's free equipment hangar with moostly ventures, t1 mining lasers and t1 shields. An idea of how to start, tools to get on your feet, but nothing they won't outgrow really quickly.
[ 2016.06.05 04:59:57 ] Phaeton Darkmoon > I want everyone to both have something, but realize it'll take effort to be good at stuff.
[ 2016.06.05 05:00:26 ] Toxic Yaken > There's no point in removing the sense of accomplishment of getting further ahead
[ 2016.06.05 05:01:12 ] Phaeton Darkmoon > I didn't know I was this opinionated D:
[ 2016.06.05 05:01:44 ] Toxic Yaken > I like it ;D
[ 2016.06.05 05:02:10 ] Toxic Yaken > I really think the big thing new players need is a good education
[ 2016.06.05 05:02:45 ] Toxic Yaken > Besides the hill of training basic core skills the actual process of training into more advanced ships is great imo
[ 2016.06.05 05:02:47 ] Phaeton Darkmoon > Which in EVE is not going to happen in two hours XD
[ 2016.06.05 05:02:51 ] Toxic Yaken > right
[ 2016.06.05 05:03:32 ] Phaeton Darkmoon > yeah.. t2/cap have huge wait times :s
[ 2016.06.05 05:03:48 ] Phaeton Darkmoon > not that week old players should have capitals..
[ 2016.06.05 05:04:58 ] Toxic Yaken > :P
[ 2016.06.05 05:05:07 ] Toxic Yaken > skills injectors are always a thing
[ 2016.06.05 05:05:23 ] Toxic Yaken > but thats their bad choice to make I guess
[ 2016.06.05 05:06:23 ] Phaeton Darkmoon > Yeah, it's their own choice
[ 2016.06.05 05:06:37 ] Phaeton Darkmoon > I'd be worried they're not long for this game if they did something like that though
[ 2016.06.05 05:07:18 ] Toxic Yaken > Id hope if they made the investment like that theyd try to stick it out
[ 2016.06.05 05:07:36 ] Toxic Yaken > I couldnt imagine dropping all that money and just quitting next day
[ 2016.06.05 05:08:17 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:01 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:09:04 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:25 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:10:25 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:10:38 ] Toxic Yaken > :P
[ 2016.06.05 05:10:40 ] Phaeton Darkmoon > I'm not concered for my safety lol
[ 2016.06.05 05:11:02 ] Toxic Yaken > Alright lets move along then, so why do you live in Highsec?
[ 2016.06.05 05:11:33 ] Phaeton Darkmoon > I deliberately chose to be in a small corp. I also deliberately chose to be an industrialist
[ 2016.06.05 05:11:52 ] Phaeton Darkmoon > PVP in the form of ship to ship combat actively impedes my progress.
[ 2016.06.05 05:12:21 ] Phaeton Darkmoon > I understand the risks associated with highsec of course, I'm not deluded into thinking concord will protect me or anything :P
[ 2016.06.05 05:13:29 ] Toxic Yaken > But why not try something like wormholes or a secluded part of lowsec?
[ 2016.06.05 05:13:33 ] Phaeton Darkmoon > but if I can go about my business in relative peace I'm happy here. If I ever join an alliance I'll consider moving to null (i get invited from time to time) but 1. as previously stated I'm not a personal fan of megacorps and
[ 2016.06.05 05:14:01 ] Phaeton Darkmoon > and my recruitment strategy is focused on newer players who I wouldnt feel comfortable dumping in null right away
[ 2016.06.05 05:15:11 ] Phaeton Darkmoon > I dip into WHs occasionally with my exploration ships. I don't have the firepower to defend any structures there though (small corp) but it's something I've considered if I find a group I'm comfortable working with
[ 2016.06.05 05:16:00 ] Phaeton Darkmoon > as for secluded low... same reason I'm not in Null. I've heard 'deep' low is pretty quiet but border low is so full of pirates I've died fairly frequently there
[ 2016.06.05 05:16:12 ] Phaeton Darkmoon > Plus being too remote would take me away from trade hubs
[ 2016.06.05 05:18:18 ] Toxic Yaken > So you'd prefer null or WHs over doing in indy in lowsec then?
[ 2016.06.05 05:19:23 ] Phaeton Darkmoon > yep.
[ 2016.06.05 05:20:01 ] Phaeton Darkmoon > Maybe one day when I get a carrier I can make day trips into wormholes with my corp, or move to sov null with an alliance, but right now High is both a comfort and a convenience.
[ 2016.06.05 05:20:57 ] Phaeton Darkmoon > The high system I'm in now is out of the way enough I don't get bothered and I don't have any local competition for mining so it's great.
[ 2016.06.05 05:21:00 ] Toxic Yaken > Sorry still kinda curious, so besides being away from tradehubs, why null over lowsec?
[ 2016.06.05 05:22:25 ] Phaeton Darkmoon > Roving pirate gangs mostly. I've heard sov null is mostly full of blues, so it's about as safe as high, if not safer. Most or all of the null pilots I've met are actually more afraid of highsec then null
[ 2016.06.05 05:23:03 ] Phaeton Darkmoon > in Low i'd be kind of cut off from both worlds.
[ 2016.06.05 05:24:38 ] Phaeton Darkmoon > Maybe it's just a numbers game there. If I had a big enough group with enough combat ready pilots I'd consider low, but at the same risk I could just as easily move into a WH
[ 2016.06.05 05:24:51 ] Phaeton Darkmoon > and get better resources.
[ 2016.06.05 05:25:30 ] Toxic Yaken > Fair enough
[ 2016.06.05 05:26:38 ] Toxic Yaken > Alright, moving right along, what do you think about the new citadels and plans for future structures including the industrial arrays planned for the fall?
[ 2016.06.05 05:26:46 ] Phaeton Darkmoon > I dont wanna knock anyone who lives there or say it's not a legitimate playstyle, because it is. It's just not mine.
[ 2016.06.05 05:27:04 ] Phaeton Darkmoon > I can't wait for the new industrial arrays
[ 2016.06.05 05:28:12 ] Phaeton Darkmoon > I just recently got to a level where I'd be comfortable running POSes or the like, right around the time citadels were announced. I've been holding off getting a pos and just waiting for the new industry changes
[ 2016.06.05 05:29:08 ] Phaeton Darkmoon > I saved up mine and my corp's ISK and just put up an Astrahus, and I'm ready for it to get more functionality
[ 2016.06.05 05:30:36 ] Toxic Yaken > Did you set it up outside a belt? :P
[ 2016.06.05 05:30:55 ] Phaeton Darkmoon > Nah, I put it over a planet for a better view XD
[ 2016.06.05 05:32:16 ] Phaeton Darkmoon > the EVE online instagram actually reposted my hologram/in deployment citadel screenshot :D
[ 2016.06.05 05:32:34 ] Toxic Yaken > Oh awesome :D link?
[ 2016.06.05 05:32:36 ] Phaeton Darkmoon > I then put the completed pic on my facebook as my cover because i'm that much of a nerd.
[ 2016.06.05 05:33:27 ] Phaeton Darkmoon > https://www.instagram.com/p/BGHLU-DAceO/ should be it
[ 2016.06.05 05:33:44 ] Phaeton Darkmoon > it looks wonky in the ingame browser, but that's mine
[ 2016.06.05 05:34:17 ] Toxic Yaken > actually looks pretty sweet next to the ice planet
[ 2016.06.05 05:34:44 ] Phaeton Darkmoon > https://www.instagram.com/p/BGJCt7sColJ/ fully deployed
[ 2016.06.05 05:35:10 ] Phaeton Darkmoon > I named my corp after the gaming handle i've been using for years, so the ice planet fit the theme :)
[ 2016.06.05 05:36:57 ] Toxic Yaken > :D
[ 2016.06.05 05:37:53 ] Toxic Yaken > So as your corp does a whole lot of mining, what do you think about mining? Anything you'd like to see changed there?
[ 2016.06.05 05:38:14 ] Phaeton Darkmoon > I'm not sure if there's a way to make mining less boring
[ 2016.06.05 05:38:48 ] Phaeton Darkmoon > That's part of why I trained up reprocessing and I'm trying to hire miners, so I don't have to do it myself anymore :p
[ 2016.06.05 05:40:35 ] Phaeton Darkmoon > well, solo mining is boring I should say. Fleet boosted mining rips belts up so fast, it keeps things moving nicely
[ 2016.06.05 05:41:47 ] Phaeton Darkmoon > I haven't read too much into the mining changes coming up but I'm kind of comfortable with how it is now
[ 2016.06.05 05:42:34 ] Toxic Yaken > alright
[ 2016.06.05 05:42:47 ] Toxic Yaken > How about wars?
[ 2016.06.05 05:43:07 ] Toxic Yaken > Since I know you just finished a war with marmite
[ 2016.06.05 05:43:24 ] Phaeton Darkmoon > I've only ever been in one.. and that was because I joined an alliance with a buddy of mine who's in a pvp corp
[ 2016.06.05 05:43:35 ] Phaeton Darkmoon > I'm no longer in that alliance.
[ 2016.06.05 05:44:19 ] Phaeton Darkmoon > For the most part I hide in a corner where nobody can see me so wars never are an issue for me. That said I have no experience or insight into the current system.
[ 2016.06.05 05:46:10 ] Toxic Yaken > How about industry? Anything you might like to see changed there?
[ 2016.06.05 05:48:07 ] Phaeton Darkmoon > Other then being able to build from my citadel there's not too much I can think of at the moment. I've got a buyer taking all of my minerals so I haven't been able to start mass producing things yet other then odds and ends for my own use.
[ 2016.06.05 05:49:13 ] Phaeton Darkmoon > well, I chose to sell all my minerals. Building items for profit is a new kind of world I'm just getting ready to enter, but I think I've got the hang of it now
[ 2016.06.05 05:49:29 ] Phaeton Darkmoon > Thanks to some experience building for you I know what kind of things to look for :p
[ 2016.06.05 05:49:41 ] Toxic Yaken > :P I need more ruptures
[ 2016.06.05 05:50:23 ] Phaeton Darkmoon > I have a freighter now! And I know how web alts work.. and I have no shortange of minerals.. and I know how to price things and manage my budget
[ 2016.06.05 05:50:33 ] Phaeton Darkmoon > I've got this
[ 2016.06.05 05:50:58 ] Toxic Yaken > :D
[ 2016.06.05 05:50:59 ] Phaeton Darkmoon > spreadsheets and 3rd party tools are my life now.
[ 2016.06.05 05:51:42 ] Phaeton Darkmoon > First time we met I actually just mined all the minerals myself and just kind of made it up as I went
[ 2016.06.05 05:52:35 ] Toxic Yaken > comin along now :D
[ 2016.06.05 05:52:41 ] Phaeton Darkmoon > Man that was torture hauling those up with a pair of iterons was a pain. hauling with my DST would have been fine if not for drunk+uedama+marmite.
[ 2016.06.05 05:53:40 ] Phaeton Darkmoon > but again, it was all my fault so I can't blame anyone or any game mechanic for that
[ 2016.06.05 05:54:15 ] Toxic Yaken > So do you have any plans for the future now that youve gotten further into industry?
[ 2016.06.05 05:55:26 ] Phaeton Darkmoon > Well I tossed around the idea in my corp to start gathering to build our own fortizar, but that may change with industrial arrays
[ 2016.06.05 05:55:58 ] Phaeton Darkmoon > other then that, I got some advice from a null manufacturer and I've got some stuff I wanna try out
[ 2016.06.05 05:56:37 ] Phaeton Darkmoon > I can probably make a lot more ISK making stuff on my own then just selling minerals so it's something I should look into.
[ 2016.06.05 05:57:24 ] Toxic Yaken > Ive heard building citadels is pretty good right now :P
[ 2016.06.05 05:59:30 ] Phaeton Darkmoon > I'm actually looking into capital stuff, since they got a nice boost with Citadel release.
[ 2016.06.05 05:59:55 ] Toxic Yaken > Alright, wrapping up because its pretty late now - If you could change any one thing in EVE what would it be?
[ 2016.06.05 06:00:25 ] Phaeton Darkmoon > of course the hardest question >.<
[ 2016.06.05 06:00:30 ] Toxic Yaken > :D
[ 2016.06.05 06:00:52 ] Phaeton Darkmoon > hm
[ 2016.06.05 06:01:35 ] Phaeton Darkmoon > Since eve's always changing and getting updates and nothing's ever guaranteed I'll try to step outside the box a little
[ 2016.06.05 06:02:50 ] Phaeton Darkmoon > DUST514 looked really cool. I almost bought a ps3 just to play a f2p game, because it was set in the EVE universe. The idea of connecting two different games into one universe with shared experiences was an amazing idea.
[ 2016.06.05 06:03:41 ] Phaeton Darkmoon > the teaser they showed for Valkyrie, and Project Legion was it? last year or the year before.. that got me more excited about EVE then most other things in EVE
[ 2016.06.05 06:04:23 ] Phaeton Darkmoon > with games like Star Citizen coming out the idea of having a multi faceted game universe isn't brand new anymore but I think CCP had a great idea back then and would love to see it come back
[ 2016.06.05 06:05:19 ] Phaeton Darkmoon > connect EVE/Valkyrie/(Legion?) and let us have a shared experience.
[ 2016.06.05 06:07:01 ] Phaeton Darkmoon > EVE is great as EVE, but the EVE Universe has so much potential :D
[ 2016.06.05 06:07:06 ] Phaeton Darkmoon > that's it.
[ 2016.06.05 06:09:42 ] Toxic Yaken > awesome
[ 2016.06.05 06:09:57 ] Toxic Yaken > Damn its been like 2 hrs since we started this :P
[ 2016.06.05 06:10:36 ] Phaeton Darkmoon > holy crap yeah
[ 2016.06.05 06:11:07 ] Toxic Yaken > Well thanks for helping me out with this :D You dont mind this convo is going on a blog right?
[ 2016.06.05 06:11:25 ] Phaeton Darkmoon > I wouldn't mind
[ 2016.06.05 06:11:46 ] Toxic Yaken > I'll shoot you think link once its up :)
[ 2016.06.05 06:12:28 ] Phaeton Darkmoon > Oh I'd kind of want to say lose the star wars cliched single-biome planets, but i'd be afraid that would break PI :p
[ 2016.06.05 06:13:07 ] Toxic Yaken > :P
[ 2016.06.05 06:13:20 ] Phaeton Darkmoon > plus ice planets look really cool (pun mostly not intended)
[ 2016.06.05 06:14:24 ] Toxic Yaken > n"ice" planets
[ 2016.06.05 06:14:32 ] Toxic Yaken > oh that was a poor joke.
[ 2016.06.05 06:15:06 ] Phaeton Darkmoon > lol :P
No comments:
Post a Comment