[ 2016.06.14 06:05:03 ] Toxic Yaken > o/
[ 2016.06.14 06:05:30 ] Quantum Science > Q/
[ 2016.06.14 06:05:33 ] Toxic Yaken > So just to start off maybe just give an introduction of yourself, and what you do in EVE :D
[ 2016.06.14 06:06:59 ] Quantum Science > Well I have done quite a few things! I started of joining an industry corp at the end of 2013 and met a variety of people with diferent interests in eve. I found the corporate structure fascinated me most so i left and founded my own HS industry corp
[ 2016.06.14 06:07:57 ] Quantum Science > I found out i was pretty good at recruiting new players so i focused on helping them out and made quite a few friendships i still have to this day
[ 2016.06.14 06:08:43 ] Quantum Science > however school eventually got in the way (as ussual) and i had to abruptly leave eve to handle the irl stuff for a few weeks or months
[ 2016.06.14 06:09:32 ] Quantum Science > after that i decided to shut down the first corp and check out the wonders of null sec so i did some ratting and other things there in a corp i joined thanks to the recomendation of a friend i made in my corp
[ 2016.06.14 06:10:20 ] Quantum Science > however i did not get along that nicely with some of their leadership and decided to part ways, but the expereince i gained was valuble none the less
[ 2016.06.14 06:11:24 ] Quantum Science > I then proceeded to re-form a high sec industry corp this time with more isk resources at hand from a little trade window trickary in jita and x games in the i want isk chat.
[ 2016.06.14 06:12:12 ] Toxic Yaken > heh
[ 2016.06.14 06:12:57 ] Quantum Science > we setup a few POSs some large and a couple small in different systems and i mainly lost isk during that time but I helped out quite a few new players into the game and made even more allys that ill get back to later
[ 2016.06.14 06:14:51 ] Quantum Science > TSOI was a sucessful corp and growing quite fast when i had to leave once again due to school dilemas that abruptly ended that corp although the memebers segmented it and formed their own corps most of which failed very quickly
[ 2016.06.14 06:16:09 ] Quantum Science > when i retuned a few months later i decided to join the null sec allaince TSOI was part of for the last few months of its operation because i knew the allaince leader pretty well and had donated most of my isk to them when i left game for thoes few...
[ 2016.06.14 06:17:32 ] Quantum Science > ...months. It was an interesting experience and i got poded by a titan and some supers once, went of a few roams and did more ratting. But i once again had issues with some of this allainces leadership and left.
[ 2016.06.14 06:19:00 ] Quantum Science > at which point i helped out Max who is an old ally that was orginonally a war target that i befriended because we found out we had alot in common. So i helped him spy on a corp that he sort of owned but used as target practice lol
[ 2016.06.14 06:20:08 ] Quantum Science > after that i once again tried null sec for a few weeks in a strange corp just for the expereince when one of my friends from TSOI got back online and decided to form his own corp with alot more resources than i had avaliable so i decided to co-found it.
[ 2016.06.14 06:21:05 ] Quantum Science > and to this day we are growing it with my now improved skill sets and expereince with intentions to move into null and form a pvp branch or seperate corp with an industry corp to support it.
[ 2016.06.14 06:21:13 ] Quantum Science > And that is pretty much where i am today :)
[ 2016.06.14 06:21:19 ] Toxic Yaken > Awesome :D
[ 2016.06.14 06:21:53 ] Toxic Yaken > So out curiosity, what led you to start playing EVE in the first placE?
[ 2016.06.14 06:22:27 ] Quantum Science > Oooh excellent question :D
[ 2016.06.14 06:24:19 ] Quantum Science > I am intrigued with all things science-fiction because of my goals in life for improving humanity so when i found EVE through reading a news article after of the largest battles and something about over a million dollars lost in virtual money i...
[ 2016.06.14 06:25:09 ] Quantum Science > decided to check it out, but i was only 13 or so at the time and had to get my parents to pay for it which they were not going to do so i ran a couple trial accounts in 2012 and liked the economy and sandbox like strucutre of eve
[ 2016.06.14 06:25:36 ] Quantum Science > eventually i got them to pay for it in 2013 and that is when i started this account, which is my only currently running and main account.
[ 2016.06.14 06:27:30 ] Toxic Yaken > is there anything you've found disappointing or misleading since you started playing?
[ 2016.06.14 06:28:39 ] Quantum Science > nothing really misleading... but i did not expect most of the players to be so old :P and some of the... venacular they use in chats and comms is less than idea for youth to be around lol
[ 2016.06.14 06:28:49 ] Quantum Science > In terms of disappointment...
[ 2016.06.14 06:29:54 ] Quantum Science > oh above i ment to say "less than ideal" instead of what i wrote "less than idea" lol
[ 2016.06.14 06:30:46 ] Quantum Science > I had sort of expected to be in capital ships by now although i am pretty close skill wise i am now a long ways off isk wise. Also i am displeased by some aspects of fleets and how the fleet history tab for example is not accurate always for mining ops
[ 2016.06.14 06:31:20 ] Quantum Science > which makes it very difficult to pay out isk for mining ops accuratly because once it a while it will glitch and show someone as mining like 5x the amount they should have been able to.
[ 2016.06.14 06:31:53 ] Toxic Yaken > Sorry I'm not familiar with this, the history tab tracks how much people are mining?
[ 2016.06.14 06:32:21 ] Quantum Science > yes there is a "loot" filter in the fleet history tab that tracks the amount players in a fleet mine.
[ 2016.06.14 06:32:36 ] Toxic Yaken > Oh damn, didn't even realize that.
[ 2016.06.14 06:32:59 ] Toxic Yaken > But I can see why that might be annoying :P
[ 2016.06.14 06:33:17 ] Quantum Science > Yes i was so glad to find it, for a long time i was using estimates by ship type and time spent mining to pay out fleet memebers
[ 2016.06.14 06:33:35 ] Quantum Science > it was really quite a hassel, and still is with the fleet history glitches
[ 2016.06.14 06:33:48 ] Toxic Yaken > Do you know a lot of other indy groups that do it that way or is it something you kinda found on your own?
[ 2016.06.14 06:34:07 ] Toxic Yaken > A long long time ago I used to mine but we did something similar with estimates
[ 2016.06.14 06:34:24 ] Quantum Science > Also i have been somewhat disapointed by how easy it is to get war deced with only a couple days or week inbetween after the same corp can attack again. i think it should be longer than that.
[ 2016.06.14 06:34:50 ] Quantum Science > and there should be a limit of the amount of active war decs a corp can make or receive
[ 2016.06.14 06:35:07 ] Quantum Science > although i am aware this would harm some of the larger merc corps potentially
[ 2016.06.14 06:35:12 ] Toxic Yaken > Well we can just jump right into the subject of wardecs then :P
[ 2016.06.14 06:35:25 ] Quantum Science > wait ill answer your question above lol
[ 2016.06.14 06:35:30 ] Toxic Yaken > ahah
[ 2016.06.14 06:35:35 ] Quantum Science > i get off track a bit :P
[ 2016.06.14 06:35:39 ] Toxic Yaken > no worries
[ 2016.06.14 06:36:09 ] Quantum Science > I have not known many other industry groups to use the history tab but i think a couple do.
[ 2016.06.14 06:36:25 ] Quantum Science > the more advanced industry corps not the start ups lol
[ 2016.06.14 06:36:37 ] Toxic Yaken > wouldn't be a terrible idea to implement something to better track that kind of thing though
[ 2016.06.14 06:37:08 ] Quantum Science > Oh another complaint i have is with the limit on corp bulletins, i think there should be a much larger word limit to each bulletin and a much higher limit to the number of bulletins that can be made
[ 2016.06.14 06:37:24 ] Quantum Science > yes it would be a terrific time saver
[ 2016.06.14 06:37:51 ] Quantum Science > and reduce some conflicts with corp memebers over how accurate their payment is
[ 2016.06.14 06:38:44 ] Quantum Science > the thing is in term of coding it should not be that difficult to do as the information is already being collected by the ships that mine so the correct amount of ore pops up in their cargo hold :)
[ 2016.06.14 06:39:20 ] Quantum Science > I would like there to be a place that these types of ideas could be shared in game without having to use the forums or create a ticket.
[ 2016.06.14 06:39:40 ] Quantum Science > shared with the devs or GMs or even CSM that is.
[ 2016.06.14 06:39:53 ] Toxic Yaken > I feel like your trying to plug me in your own interview
[ 2016.06.14 06:40:20 ] Quantum Science > no no carry on :)
[ 2016.06.14 06:40:27 ] Toxic Yaken > lel
[ 2016.06.14 06:41:10 ] Toxic Yaken > Alright well I'm just going to squeeze more thoughts on some of the subjects you just brought up
[ 2016.06.14 06:41:20 ] Quantum Science > certainly!
[ 2016.06.14 06:41:37 ] Toxic Yaken > MINING - Is it bad, or kind of really bad
[ 2016.06.14 06:42:57 ] Toxic Yaken > If it's bad, how can it be made less bad
[ 2016.06.14 06:43:13 ] Quantum Science > Parts of it can be a bit annoying such as having the laser cycle continue after an astroied has been depleated, but i have not mined much personally in quite a while i mostly do orca boosting now a days
[ 2016.06.14 06:44:43 ] Quantum Science > i think either a system where lasers switch off immedeatly after a roid has been depleated and lock onto the next roid would be really neat, but maybe a bit OP so maybe there could be an expencive modual that does this.
[ 2016.06.14 06:45:27 ] Toxic Yaken > I know at least a few gankers who would love more expensive modules or peoples mining ships.
[ 2016.06.14 06:45:33 ] Quantum Science > also as i stated before the fleet history tab could be enhanced.
[ 2016.06.14 06:45:54 ] Quantum Science > the only real gankers i know of are CODE and they are terrible :P
[ 2016.06.14 06:46:37 ] Toxic Yaken > cuts deep
[ 2016.06.14 06:47:30 ] Quantum Science > Oh i think it would be cool if belt rat spawns were increased to create more activity there. because now they only spawn in the 10's of minutes and i think are triggered by people warping into belts
[ 2016.06.14 06:48:01 ] Quantum Science > that way miners would stay active defending their ships a bit more like the fun pve aspects of game and reaping the rewards of loot
[ 2016.06.14 06:48:13 ] Toxic Yaken > How about mining as an activity itself? Do you think that the whole practice of simply spending the game idle in a belt watching the module cycle is the best gameplay? Would it be better if you needed to stay more mobile, moving from belt to belt more?
[ 2016.06.14 06:48:25 ] Toxic Yaken > You kinda answered part of that as I typed :P
[ 2016.06.14 06:48:51 ] Quantum Science > sheer coincidence xD
[ 2016.06.14 06:49:47 ] Quantum Science > I think the idea of mining is great, but it can become a bit rote over time and the grind gets too similar and boring which is why i personally gave it up. although i have known a couple people who litterly spent 16 hours a day mining for months on end.
[ 2016.06.14 06:50:33 ] Quantum Science > But yes i really think increased belt rat activity would improve the mining expereince alot. maybe create more of a dependece on loot salvage for industry too.
[ 2016.06.14 06:52:38 ] Toxic Yaken > Alright now how about wars? Any further thoughts on them beyond your desire to see a cap or total decs and the gap between when decs can be made?
[ 2016.06.14 06:53:48 ] Quantum Science > thats really all i can think of on wars, i have not had any real merc corp expereinces so i cant speak for them
[ 2016.06.14 06:53:58 ] Quantum Science > ooh wait
[ 2016.06.14 06:54:03 ] Quantum Science > null sec allainces wars hmmm
[ 2016.06.14 06:55:16 ] Quantum Science > i think sov should only be able to be taken by allainces at war if sov is already being held by an allaince that way not just any old allaince can walk in and take the sov, they have to be war declared to make it more obvious of their intentions
[ 2016.06.14 06:56:37 ] Quantum Science > i like that sov can change hands, but it can be quite disrupting to newer allainces trying to get a foot hold if anyone can lay claim to their land, which makes it upsetting for their memeber base as well.
[ 2016.06.14 06:58:40 ] Quantum Science > I will probably be experience some of this as my corp begins to form a null sec sov holding allaince in the coming months.
[ 2016.06.14 06:58:50 ] Quantum Science > *get to experience
[ 2016.06.14 07:02:46 ] Toxic Yaken > That would certainly bring down a lot of the troll entosising, kind of curious how that would work in nullsec.
[ 2016.06.14 07:03:42 ] Toxic Yaken > I'm not the most experienced person out there though tbh.
[ 2016.06.14 07:04:32 ] Quantum Science > me neither xD i have quite a bit to learn about allaince and sov structure and will be doing so over teh following weeks :) but yes it definatly would reduce such types of trolling
[ 2016.06.14 07:05:14 ] Toxic Yaken > So you also mentioned corp bulletins... anything else you might like to see changed with corp structure/interface?
[ 2016.06.14 07:06:16 ] Quantum Science > Oh yes!
[ 2016.06.14 07:06:36 ] Toxic Yaken > lay it on me :D
[ 2016.06.14 07:08:02 ] Quantum Science > There is currently a limit of around 15 corp titles that can be tied into the role system in the corp UI which is limiting to certain amounts of role playing as many corps im sure would like to delve into more detail with the titles
[ 2016.06.14 07:08:48 ] Quantum Science > Also i think there should be a free market system for shares to be bought and sold on pretty much exactly like a stock market, that way investments could be made with less stress.
[ 2016.06.14 07:09:07 ] Quantum Science > shareholders would be able to vote on forcing divident payments and such
[ 2016.06.14 07:09:14 ] Quantum Science > *dividend
[ 2016.06.14 07:09:32 ] Quantum Science > quite a bit could be done with a stock market system in place
[ 2016.06.14 07:10:31 ] Toxic Yaken > I've never heard of anyone using that feature lol
[ 2016.06.14 07:10:59 ] Quantum Science > you mean in any ongoing games or in eve? :P
[ 2016.06.14 07:11:06 ] Toxic Yaken > in eve :P
[ 2016.06.14 07:11:19 ] Quantum Science > i think it would enhance the economy significantly
[ 2016.06.14 07:11:47 ] Quantum Science > maybe help some people become litterate on investing too
[ 2016.06.14 07:11:55 ] Quantum Science > a badly needed skill set
[ 2016.06.14 07:11:57 ] Toxic Yaken > All I know is that if I steal all the shares I can steal the corp. :P
[ 2016.06.14 07:12:05 ] Quantum Science > indeed you can
[ 2016.06.14 07:12:35 ] Toxic Yaken > And I know that there are means to get investment on the market section of the forums
[ 2016.06.14 07:13:40 ] Quantum Science > there probably are, but not a transaction system like a real market where transactions are automatcially enforced by the game when accepted.
[ 2016.06.14 07:14:04 ] Quantum Science > also this would allow mass investments instead of having to target a specific person
[ 2016.06.14 07:14:26 ] Quantum Science > free up time for CEOs who are isk short
[ 2016.06.14 07:15:15 ] Quantum Science > there could be a whole board system just like the real world which a chariman voted by the shareholders with the power to make a few executive actions
[ 2016.06.14 07:15:39 ] Quantum Science > alot of potential i think, nothing really to lose in terms of gameplay, just things to add
[ 2016.06.14 07:17:26 ] Toxic Yaken > As long as those kind of changes would be well explained - Cause the whole corp setup is a bit confusing at first
[ 2016.06.14 07:17:38 ] Quantum Science > agreed!
[ 2016.06.14 07:18:08 ] Toxic Yaken > Alright, How about PI? I have little experience, but from what I hear it's kind of ... blandish
[ 2016.06.14 07:19:21 ] Quantum Science > Indeed it is. Setting up the planets and organising them can be fun to maximise efficency but it falls short of being a compleatly automatic expereince after that point as one would like to think
[ 2016.06.14 07:19:45 ] Quantum Science > you have to transport the materials between differeent planets for processing and then to stations for sale
[ 2016.06.14 07:20:23 ] Quantum Science > i think there should be some type of auto transport that can be used to deliver the items from the POCOs to stations and other POCOs
[ 2016.06.14 07:20:34 ] Quantum Science > instead of having to haul them around all day
[ 2016.06.14 07:21:13 ] Toxic Yaken > But think of the Epithals D:
[ 2016.06.14 07:21:15 ] Quantum Science > this way players can have a basic income almost insured as long as they check and update their planet setups every once in a while
[ 2016.06.14 07:22:31 ] Quantum Science > they could still be used to transport the commodities from the station they are delivered to, to the point of sale
[ 2016.06.14 07:23:02 ] Quantum Science > there should be an obvious limit that automatic delivary only go to stations and other POCOs in system
[ 2016.06.14 07:23:36 ] Toxic Yaken > I personally think that moving them to station might be a bit much but linking pocos in the same system could be cool
[ 2016.06.14 07:23:37 ] Quantum Science > that way the epithal is still used to transport the commodities to trade hubs from the systems the PI stuff is produced in.
[ 2016.06.14 07:23:49 ] Toxic Yaken > Im no pi expert though
[ 2016.06.14 07:23:56 ] Quantum Science > at very least link the POCOs together yes
[ 2016.06.14 07:24:26 ] Quantum Science > maybe have a single system mega POCO that they get droped off at when finished processing
[ 2016.06.14 07:24:36 ] Toxic Yaken > Do you think it would be more fun if there was more to the whole simcity-ish setup minigame?
[ 2016.06.14 07:25:14 ] Quantum Science > you mean players could go on planets or moons or any orbital bodies?
[ 2016.06.14 07:25:43 ] Quantum Science > or just manage cities or facilities on the objects remotly?
[ 2016.06.14 07:26:09 ] Quantum Science > both i think would be a huge step in the right direction for making eve more interesting to a wider variety of players
[ 2016.06.14 07:26:27 ] Quantum Science > helping with the current declining player base issues
[ 2016.06.14 07:26:42 ] Toxic Yaken > Mmmmmmmm I was more wondering if the whole minigame could be expanded on more but again, maybe its seomething i need to try myself first
[ 2016.06.14 07:27:24 ] Quantum Science > i think it deffinatly can. with the server upgrades it should be able to handel such a mini game seemlessly with the rest of the eve cluster
[ 2016.06.14 07:28:13 ] Quantum Science > this way it would make earning a passive income much more exciting and in itself engaging
[ 2016.06.14 07:29:40 ] Toxic Yaken > Speaking of minigames, do you have any thoughts on exploration and hacking?
[ 2016.06.14 07:30:35 ] Quantum Science > well the scanning portion is quite dull and annoying
[ 2016.06.14 07:31:17 ] Quantum Science > it is not my idea of a fun game activity which is why i have not done any exploration in a while
[ 2016.06.14 07:31:50 ] Quantum Science > the hacking system was a bit strange to learn at first and im not quite sure how that portion could be improved, but it deffinatly could be.
[ 2016.06.14 07:32:34 ] Toxic Yaken > I've actually taken quite a shining to it, though its really best done out in null/WHs
[ 2016.06.14 07:33:00 ] Toxic Yaken > Highsec sites aren't really worth doing as far as trying to make isk
[ 2016.06.14 07:33:31 ] Quantum Science > yeah faster to scan down and safer but worth a ton less
[ 2016.06.14 07:34:46 ] Toxic Yaken > Alright now since you have recruited a lot of newbros into your corporations over the last few years, what do you think of the whole new player experience?
[ 2016.06.14 07:35:06 ] Quantum Science > Wonderfull question!
[ 2016.06.14 07:35:39 ] Quantum Science > As we all know eve has a steep and endless learning curve.
[ 2016.06.14 07:36:17 ] Quantum Science > The starter missions have changed alot since i last did them 3 years ago and are suplimented with the new oportunites system.
[ 2016.06.14 07:37:49 ] Quantum Science > many new players are somewhat lost in how to go about acomplishing whay they find most interesting and they change their methods around quite a bit, but thats learning.
[ 2016.06.14 07:38:32 ] Quantum Science > I like how eve does not pamper new players into a lull of ease, but forces them into a active learning environemnt.
[ 2016.06.14 07:38:43 ] Quantum Science > *an
[ 2016.06.14 07:39:44 ] Toxic Yaken > That's fair, though at fanfest this year CCP Ghost was talking about how many people end up qutting EVE after just 2 hours
[ 2016.06.14 07:40:03 ] Quantum Science > It would be a bit helpful if some of the ship properties were better explained though, like what moduals impact passive sheild recharge and what rigs do when combined with certain modials etc..
[ 2016.06.14 07:40:31 ] Quantum Science > I think that many new players would like to see eve have a more personal expereince
[ 2016.06.14 07:40:53 ] Quantum Science > which is why i would like "walk in stations"
[ 2016.06.14 07:41:02 ] Toxic Yaken > haha
[ 2016.06.14 07:41:33 ] Quantum Science > to fit into the RPG realm with other major RPGs, attracting a wider swath of players
[ 2016.06.14 07:42:00 ] Toxic Yaken > People join the game for different reasons though, I can love roleplaying a pirate but some people just want to pew pew or build ships
[ 2016.06.14 07:42:07 ] Toxic Yaken > D:
[ 2016.06.14 07:43:17 ] Quantum Science > the scale of eve is amazing but its difficult to comprehend it without being able to visually compare a single person to it all within a station and next to ships sort of like elite dangerous and other growing science fiction games
[ 2016.06.14 07:44:38 ] Quantum Science > this way instead of ship spinning with that silly ship spin counter, players could actually engage with eachother in stations too.
[ 2016.06.14 07:45:06 ] Quantum Science > there is alot of waiting in eve and much of it is done inside stations so why not fill that time with something to enhance the overall expereince
[ 2016.06.14 07:45:49 ] Quantum Science > i garentee if they created an imersive in station first person environment it would A expent their market into upcoming VR gamers and B increase overall levels of participation in game
[ 2016.06.14 07:46:04 ] Quantum Science > *extend
[ 2016.06.14 07:47:08 ] Toxic Yaken > Ok two more questions before I pass out for the night
[ 2016.06.14 07:47:21 ] Quantum Science > sure thing!
[ 2016.06.14 07:47:25 ] Toxic Yaken > Any thoughts on ganking?
[ 2016.06.14 07:49:45 ] Quantum Science > I think ganking is a great form of gameplay to allow, but can be used for trolling a bit too much and i think should have greater limits such as if you lose sec status beynd a certain point concord will pop u any time u enter high sec right away
[ 2016.06.14 07:50:07 ] Quantum Science > and i think the catalyst should be nerfed a bit
[ 2016.06.14 07:50:13 ] Quantum Science > other than that its fine
[ 2016.06.14 07:52:17 ] Toxic Yaken > As someone who has ganked a fair bit, I'm not a huuuuge fan of the idea of getting concord'd over and over like that. And I think a few lowsec folks wouldn't care much for it either :P The trolling can go a bit overboard though
[ 2016.06.14 07:53:17 ] Quantum Science > i hope u realise u get ocncorded every time u gank! xD the only difference would be u would not be allowed into high sec at all if u for instance have a sec status lower than 8 or something
[ 2016.06.14 07:53:21 ] Quantum Science > *concorded
[ 2016.06.14 07:53:44 ] Quantum Science > and i think the sec status loss in low sec should be reduced alot to compensate
[ 2016.06.14 07:54:01 ] Toxic Yaken > Hah I meant everytime I undock, not gank :P
[ 2016.06.14 07:54:55 ] Quantum Science > then you would most likely avoid that by ratting until u get ur status up enough to gank again, reducing the time between gankes
[ 2016.06.14 07:55:01 ] Quantum Science > *increasing the time between gankes
[ 2016.06.14 07:55:14 ] Toxic Yaken > Most gankers just buy tags if needed
[ 2016.06.14 07:55:39 ] Quantum Science > that would be alot of isk spent on tags but yeah i would assume the wealthier ones would do that
[ 2016.06.14 07:55:45 ] Toxic Yaken > but those who live -10 while ganking would be put in a spot of difficulty
[ 2016.06.14 07:55:46 ] Quantum Science > driving up the tag prices
[ 2016.06.14 07:56:04 ] Quantum Science > they would no longer do that then lol
[ 2016.06.14 07:56:21 ] Quantum Science > they would effectivly be forced to slow down their ganking or spend tons of isk on tags
[ 2016.06.14 07:56:45 ] Toxic Yaken > in that case most likely
[ 2016.06.14 07:57:27 ] Toxic Yaken > You'd likely see more people focused on shooting things for profit over sport
[ 2016.06.14 07:58:17 ] Quantum Science > exactly
[ 2016.06.14 07:58:27 ] Toxic Yaken > Ok final question - generally a lot of highsec based players are assumed to be disconnected from the greater eve community, do you frequent any eve media or social groups outside of game?
[ 2016.06.14 08:00:13 ] Quantum Science > i follow the facebook page and try to stay up to date on dev blogs but in terms of any groups or social activities i tend to stay away from as most gamers are not really of my type of intellectual caliber so to speak and have other prioreties.
[ 2016.06.14 08:01:20 ] Toxic Yaken > Alright fair enough.
[ 2016.06.14 08:01:33 ] Toxic Yaken > Any thing else you want to talk about before we wrap up?
[ 2016.06.14 08:02:19 ] Quantum Science > I think the new kill a rat a day system for SP is a great way to keep players engaged while increasing SP.
[ 2016.06.14 08:02:33 ] Toxic Yaken > Yesssssss
[ 2016.06.14 08:02:48 ] Quantum Science > Also with citadels i think alot more can be done in terms of walk in stations and customisation of ships and items
[ 2016.06.14 08:02:55 ] Toxic Yaken > I made a new alt and love taking off 4 hr chunks of SP training <3
[ 2016.06.14 08:04:07 ] Quantum Science > A huge limit of eve is the customisation, not much can be done to alter ships beyond internal moduals rigs and now a couple very expencive skins.
[ 2016.06.14 08:04:33 ] Quantum Science > although adding wear and rust over time onto ships and kill marks is great progress
[ 2016.06.14 08:05:11 ] Toxic Yaken > It's funny how much i love my blood raider skins even though most people will likely never see them
[ 2016.06.14 08:05:44 ] Quantum Science > ^ exactly it increases the personally appeal to game without really impacting the game play which i think is very important in RPG games
[ 2016.06.14 08:05:58 ] Quantum Science > *personal
[ 2016.06.14 08:06:08 ] Toxic Yaken > Agreed. The prices are still a bit crazy though as you noted.
[ 2016.06.14 08:06:18 ] Toxic Yaken > At least I can buy them with isk
[ 2016.06.14 08:06:35 ] Quantum Science > yes unlike when it was only AUR
[ 2016.06.14 08:06:58 ] Quantum Science > oh another thing, i dont think you should lose SP when you dine in T3 cruisers
[ 2016.06.14 08:07:15 ] Quantum Science > also i think there sould be more T3 ships added to game and T2 BPOs :)
[ 2016.06.14 08:07:27 ] Toxic Yaken > Hahaha
[ 2016.06.14 08:07:49 ] Toxic Yaken > Well if I recall correctly CCP said they're never making T2 BPOs again
[ 2016.06.14 08:08:21 ] Quantum Science > T2 BPOs were before my eve time so im not quite sure why they removed them
[ 2016.06.14 08:08:23 ] Toxic Yaken > We'll see about more T3s but I'm sure they're on the horizon
[ 2016.06.14 08:10:12 ] Quantum Science > Very nice talking with you and sharing my ideas! I really hope some devs or people who can make changes to the game take notice! :D
[ 2016.06.14 08:10:34 ] Toxic Yaken > Would be awesome, thanks for taking the time to chat :)
[ 2016.06.14 08:10:35 ] Quantum Science > It will be helping them more than me :P
[ 2016.06.14 08:10:46 ] Quantum Science > No problem! Thanks for having me :D
[ 2016.06.14 08:10:53 ] Toxic Yaken > o7
[ 2016.06.14 08:11:13 ] Quantum Science > Stay Curious Q/
Tuesday, June 14, 2016
Sunday, June 5, 2016
Phaeton Darkmoon - Winters Industrial Resource Management
Editing Note - Part of this conversation was redacted as per request.
[ 2016.06.05 04:01:16 ] Toxic Yaken > So ready to do a survey-thing while you mine? :D
[ 2016.06.05 04:01:38 ] Phaeton Darkmoon > yep!
[ 2016.06.05 04:05:45 ] Toxic Yaken > Alrighty, so I'm just going to drop some fairly open ended questions, so feel free to expand any thoughts you have, and just be honest with your thoughts :)
[ 2016.06.05 04:05:57 ] Phaeton Darkmoon > Alright
[ 2016.06.05 04:06:36 ] Toxic Yaken > So what led you to start playing EVE?
[ 2016.06.05 04:08:34 ] Phaeton Darkmoon > my best friend, and his brother, and friends of his decided to give it a go. We're all gamers but none of them were really into MMOs though. We were all interested in the idea of gaming together in a persistent world together
[ 2016.06.05 04:08:59 ] Phaeton Darkmoon > I had already been playing MMOs for many years before this and just jumped on the opportunity to try a new one
[ 2016.06.05 04:09:06 ] Toxic Yaken > You still play with them?
[ 2016.06.05 04:09:29 ] Phaeton Darkmoon > Nope. only one ended up subbing for a second month and now I'm the only one left
[ 2016.06.05 04:11:06 ] Toxic Yaken > Any idea why they decided not to continue?
[ 2016.06.05 04:11:53 ] Phaeton Darkmoon > like I said, they weren't really MMO players. I got them into WOW once for a month. one of them tried GW2 for.. about a month. I think one of them actually installed AO at one point but didnt last more then a day
[ 2016.06.05 04:12:34 ] Phaeton Darkmoon > we played lots of FPS and action/survival in highschool LAN parties and whenever we still game together we go back to that genre. I'm the lone MMO addict of the group
[ 2016.06.05 04:12:52 ] Phaeton Darkmoon > I dont think there's anything CCP could have done or not done to save them
[ 2016.06.05 04:13:53 ] Phaeton Darkmoon > I actually left when they did too, but I couldn't fight the itch to try again.
[ 2016.06.05 04:14:15 ] Toxic Yaken > Fair enough. I've been in a similar boat trying to convince people to try it out because when people hear MMO they just immediately associate it to games like WOW that are a bit more grindy
[ 2016.06.05 04:16:37 ] Toxic Yaken > So what do you think about the current new player experience?
[ 2016.06.05 04:16:40 ] Phaeton Darkmoon > actually why/how I found the Toronto meetup. I figured if I can't get my RL friend into EVE, i'll find RL people already there
[ 2016.06.05 04:17:14 ] Phaeton Darkmoon > hm. tbh I've skipped most of it in the last few character i've made
[ 2016.06.05 04:17:50 ] Phaeton Darkmoon > It's less text wall heavy then the system I started in, but advice I've seen in rookie help is to mostly ignore it and go right to career agents
[ 2016.06.05 04:19:35 ] Phaeton Darkmoon > I like how it tries to introduce players into many of the things that can be done in eve, but 'install a blueprint' really doesn't give a persn a real taste of what being an indy is
[ 2016.06.05 04:20:53 ] Toxic Yaken > I assume that the point is moreso just to teach the basics of how to manage the industy UI
[ 2016.06.05 04:21:14 ] Toxic Yaken > What kind of stuff is it missing?
[ 2016.06.05 04:23:00 ] Phaeton Darkmoon > information to help people decide if it's a good idea I think. I regularly see new players asking 'should I reprocess this veldspar I mined?'
[ 2016.06.05 04:23:27 ] Phaeton Darkmoon > I like how eve doesn't hold peoples hands, I really do, but at the same time most players coming in are expecting their hands to be held.
[ 2016.06.05 04:24:39 ] Phaeton Darkmoon > Using reprocessing as an example, The tutorial basically shows them where to go to refine ore. It doesn't help people determine if it's a good idea or not. If you're a day 1 character you're refining skills are going to be bad
[ 2016.06.05 04:25:39 ] Phaeton Darkmoon > If the NPE showed example skill trees, that would give players a decent direction to go and the means to find many of the answers to their questions themselves
[ 2016.06.05 04:26:21 ] Phaeton Darkmoon > fi I saw a skill called "veldspar processing" in a list of suggested skills, I'd naturally assume having that skill would make me better at reprocessing veldspar, so I wouldnt flood rooki help asking the same question everyone else does
[ 2016.06.05 04:27:09 ] Phaeton Darkmoon > Same could be said of any skill. Weapons, navigation, scanning etc.
[ 2016.06.05 04:28:32 ] Phaeton Darkmoon > (done.)
[ 2016.06.05 04:29:22 ] Phaeton Darkmoon > That's something the career agents do actually. If it was part of he 'opportunities' map it might help. (really done this time)
[ 2016.06.05 04:29:58 ] Toxic Yaken > haha
[ 2016.06.05 04:30:44 ] Toxic Yaken > So a sort of suggested skill tree, similar to masteries for ships? (I know a lot of people dont really look into those)
[ 2016.06.05 04:32:14 ] Toxic Yaken > but suggestions for skills wouldnt be a terrible idea
[ 2016.06.05 04:32:32 ] Phaeton Darkmoon > Yeah, if they were suggested early on it might help players self direct a bit. All the skills don't have to be there, just some of the main concepts.
[ 2016.06.05 04:33:55 ] Phaeton Darkmoon > The mastery system actually isn't bad. I've discovered a few skills there I never knew about, months after starting this game, and I know i'm not the only one
[ 2016.06.05 04:34:37 ] Phaeton Darkmoon > I showed someone the armour resistance compensation skills in dodixie the other day, and they'd been playing longer then I have.
[ 2016.06.05 04:34:53 ] Phaeton Darkmoon > A skill that took me a long time to discover on my own >.<
[ 2016.06.05 04:37:13 ] Toxic Yaken > Yeah, im ashamed to admit I was missing armor compensation for a long time
[ 2016.06.05 04:37:30 ] Toxic Yaken > as in maybe 6 months ago I realized I had them all in there at 0
[ 2016.06.05 04:40:11 ] Phaeton Darkmoon > I do however really like how open ended the NPE here is
[ 2016.06.05 04:40:28 ] Phaeton Darkmoon > these days so many of them are over structured it takes you hours to get into the real game
[ 2016.06.05 04:41:25 ] Phaeton Darkmoon > I wouldn't want to see that compromised
[ 2016.06.05 04:42:58 ] Toxic Yaken > That's fair, but there is a hell of a lot to learn
[ 2016.06.05 04:43:24 ] Toxic Yaken > Anything else you think would be a good addition to NPE?
[ 2016.06.05 04:44:40 ] Phaeton Darkmoon > hm. How well communicated is the valuein joining a player corp?
[ 2016.06.05 04:45:20 ] Phaeton Darkmoon > by far the best way to learn this game is by flying with someone (not everyone is as willing to spend hours in wikis and forum posts as I am)
[ 2016.06.05 04:45:45 ] Toxic Yaken > I think its encouraged in the opportunities.
[ 2016.06.05 04:45:53 ] Phaeton Darkmoon > ok.
[ 2016.06.05 04:46:14 ] Phaeton Darkmoon > If it's not highlighted it should be. It really makes the game more approachable
[ 2016.06.05 04:46:25 ] Toxic Yaken > Do you think that it would be good to have the NPE point players towards some of the bigger newbro friendly groups or just any corps
[ 2016.06.05 04:46:54 ] Toxic Yaken > (Brave/Karmafleet/horde/dreddit/EVEUNI, etc)
[ 2016.06.05 04:47:10 ] Phaeton Darkmoon > eh, I'm personally not a fan of megacorps, and I never have been. That's 100% my own personal bias though
[ 2016.06.05 04:48:10 ] Phaeton Darkmoon > That said I'm sure those groups do have a lot to offer new players, so a nod in their direction wouldn't be a bad idea, as long as it was right beside the corp search tool for those looking for tighter groups
[ 2016.06.05 04:49:59 ] Phaeton Darkmoon > I've actually never been in any of those corps so I can't really comment with any certainty.
[ 2016.06.05 04:50:37 ] Toxic Yaken > One of the best things ive heard is that people enjoy being able to do stuff right away, compared to slowly training up the skills to do stuff solo or in smaller groups
[ 2016.06.05 04:51:20 ] Phaeton Darkmoon > Which is something I believe the new starting SP and the daily 10k are really good at achieveing
[ 2016.06.05 04:51:52 ] Phaeton Darkmoon > when I first made this character I had less then 100k sp, after I biomassed and rerolled i had about 500k and a lot more skills pre-loaded
[ 2016.06.05 04:51:54 ] Toxic Yaken > Yeah I'm really pleased with that, 10k skills is actually decent when you have to train a bunch of lower tier skills
[ 2016.06.05 04:54:53 ] Toxic Yaken > The big issue is that CCP has stated that they need to hook people within only 2 hours, which is pretty much the time one would spend doing career agents
[ 2016.06.05 04:56:27 ] Phaeton Darkmoon > There's kind of a weird balance there though. EVE is a game of patience and self motivation.
[ 2016.06.05 04:57:10 ] Phaeton Darkmoon > This is some more of my bias coming out though. I wouldnt give out too much right away, or hold anyone's hand. I would however be totally ok with showing someone the path and giving htem a wlaking stick
[ 2016.06.05 04:59:34 ] Phaeton Darkmoon > That's why I stock my corp's free equipment hangar with moostly ventures, t1 mining lasers and t1 shields. An idea of how to start, tools to get on your feet, but nothing they won't outgrow really quickly.
[ 2016.06.05 04:59:57 ] Phaeton Darkmoon > I want everyone to both have something, but realize it'll take effort to be good at stuff.
[ 2016.06.05 05:00:26 ] Toxic Yaken > There's no point in removing the sense of accomplishment of getting further ahead
[ 2016.06.05 05:01:12 ] Phaeton Darkmoon > I didn't know I was this opinionated D:
[ 2016.06.05 05:01:44 ] Toxic Yaken > I like it ;D
[ 2016.06.05 05:02:10 ] Toxic Yaken > I really think the big thing new players need is a good education
[ 2016.06.05 05:02:45 ] Toxic Yaken > Besides the hill of training basic core skills the actual process of training into more advanced ships is great imo
[ 2016.06.05 05:02:47 ] Phaeton Darkmoon > Which in EVE is not going to happen in two hours XD
[ 2016.06.05 05:02:51 ] Toxic Yaken > right
[ 2016.06.05 05:03:32 ] Phaeton Darkmoon > yeah.. t2/cap have huge wait times :s
[ 2016.06.05 05:03:48 ] Phaeton Darkmoon > not that week old players should have capitals..
[ 2016.06.05 05:04:58 ] Toxic Yaken > :P
[ 2016.06.05 05:05:07 ] Toxic Yaken > skills injectors are always a thing
[ 2016.06.05 05:05:23 ] Toxic Yaken > but thats their bad choice to make I guess
[ 2016.06.05 05:06:23 ] Phaeton Darkmoon > Yeah, it's their own choice
[ 2016.06.05 05:06:37 ] Phaeton Darkmoon > I'd be worried they're not long for this game if they did something like that though
[ 2016.06.05 05:07:18 ] Toxic Yaken > Id hope if they made the investment like that theyd try to stick it out
[ 2016.06.05 05:07:36 ] Toxic Yaken > I couldnt imagine dropping all that money and just quitting next day
[ 2016.06.05 05:08:17 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:01 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:09:04 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:25 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:10:25 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:10:38 ] Toxic Yaken > :P
[ 2016.06.05 05:10:40 ] Phaeton Darkmoon > I'm not concered for my safety lol
[ 2016.06.05 05:11:02 ] Toxic Yaken > Alright lets move along then, so why do you live in Highsec?
[ 2016.06.05 05:11:33 ] Phaeton Darkmoon > I deliberately chose to be in a small corp. I also deliberately chose to be an industrialist
[ 2016.06.05 05:11:52 ] Phaeton Darkmoon > PVP in the form of ship to ship combat actively impedes my progress.
[ 2016.06.05 05:12:21 ] Phaeton Darkmoon > I understand the risks associated with highsec of course, I'm not deluded into thinking concord will protect me or anything :P
[ 2016.06.05 05:13:29 ] Toxic Yaken > But why not try something like wormholes or a secluded part of lowsec?
[ 2016.06.05 05:13:33 ] Phaeton Darkmoon > but if I can go about my business in relative peace I'm happy here. If I ever join an alliance I'll consider moving to null (i get invited from time to time) but 1. as previously stated I'm not a personal fan of megacorps and
[ 2016.06.05 05:14:01 ] Phaeton Darkmoon > and my recruitment strategy is focused on newer players who I wouldnt feel comfortable dumping in null right away
[ 2016.06.05 05:15:11 ] Phaeton Darkmoon > I dip into WHs occasionally with my exploration ships. I don't have the firepower to defend any structures there though (small corp) but it's something I've considered if I find a group I'm comfortable working with
[ 2016.06.05 05:16:00 ] Phaeton Darkmoon > as for secluded low... same reason I'm not in Null. I've heard 'deep' low is pretty quiet but border low is so full of pirates I've died fairly frequently there
[ 2016.06.05 05:16:12 ] Phaeton Darkmoon > Plus being too remote would take me away from trade hubs
[ 2016.06.05 05:18:18 ] Toxic Yaken > So you'd prefer null or WHs over doing in indy in lowsec then?
[ 2016.06.05 05:19:23 ] Phaeton Darkmoon > yep.
[ 2016.06.05 05:20:01 ] Phaeton Darkmoon > Maybe one day when I get a carrier I can make day trips into wormholes with my corp, or move to sov null with an alliance, but right now High is both a comfort and a convenience.
[ 2016.06.05 05:20:57 ] Phaeton Darkmoon > The high system I'm in now is out of the way enough I don't get bothered and I don't have any local competition for mining so it's great.
[ 2016.06.05 05:21:00 ] Toxic Yaken > Sorry still kinda curious, so besides being away from tradehubs, why null over lowsec?
[ 2016.06.05 05:22:25 ] Phaeton Darkmoon > Roving pirate gangs mostly. I've heard sov null is mostly full of blues, so it's about as safe as high, if not safer. Most or all of the null pilots I've met are actually more afraid of highsec then null
[ 2016.06.05 05:23:03 ] Phaeton Darkmoon > in Low i'd be kind of cut off from both worlds.
[ 2016.06.05 05:24:38 ] Phaeton Darkmoon > Maybe it's just a numbers game there. If I had a big enough group with enough combat ready pilots I'd consider low, but at the same risk I could just as easily move into a WH
[ 2016.06.05 05:24:51 ] Phaeton Darkmoon > and get better resources.
[ 2016.06.05 05:25:30 ] Toxic Yaken > Fair enough
[ 2016.06.05 05:26:38 ] Toxic Yaken > Alright, moving right along, what do you think about the new citadels and plans for future structures including the industrial arrays planned for the fall?
[ 2016.06.05 05:26:46 ] Phaeton Darkmoon > I dont wanna knock anyone who lives there or say it's not a legitimate playstyle, because it is. It's just not mine.
[ 2016.06.05 05:27:04 ] Phaeton Darkmoon > I can't wait for the new industrial arrays
[ 2016.06.05 05:28:12 ] Phaeton Darkmoon > I just recently got to a level where I'd be comfortable running POSes or the like, right around the time citadels were announced. I've been holding off getting a pos and just waiting for the new industry changes
[ 2016.06.05 05:29:08 ] Phaeton Darkmoon > I saved up mine and my corp's ISK and just put up an Astrahus, and I'm ready for it to get more functionality
[ 2016.06.05 05:30:36 ] Toxic Yaken > Did you set it up outside a belt? :P
[ 2016.06.05 05:30:55 ] Phaeton Darkmoon > Nah, I put it over a planet for a better view XD
[ 2016.06.05 05:32:16 ] Phaeton Darkmoon > the EVE online instagram actually reposted my hologram/in deployment citadel screenshot :D
[ 2016.06.05 05:32:34 ] Toxic Yaken > Oh awesome :D link?
[ 2016.06.05 05:32:36 ] Phaeton Darkmoon > I then put the completed pic on my facebook as my cover because i'm that much of a nerd.
[ 2016.06.05 05:33:27 ] Phaeton Darkmoon > https://www.instagram.com/p/BGHLU-DAceO/ should be it
[ 2016.06.05 05:33:44 ] Phaeton Darkmoon > it looks wonky in the ingame browser, but that's mine
[ 2016.06.05 05:34:17 ] Toxic Yaken > actually looks pretty sweet next to the ice planet
[ 2016.06.05 05:34:44 ] Phaeton Darkmoon > https://www.instagram.com/p/BGJCt7sColJ/ fully deployed
[ 2016.06.05 05:35:10 ] Phaeton Darkmoon > I named my corp after the gaming handle i've been using for years, so the ice planet fit the theme :)
[ 2016.06.05 05:36:57 ] Toxic Yaken > :D
[ 2016.06.05 05:37:53 ] Toxic Yaken > So as your corp does a whole lot of mining, what do you think about mining? Anything you'd like to see changed there?
[ 2016.06.05 05:38:14 ] Phaeton Darkmoon > I'm not sure if there's a way to make mining less boring
[ 2016.06.05 05:38:48 ] Phaeton Darkmoon > That's part of why I trained up reprocessing and I'm trying to hire miners, so I don't have to do it myself anymore :p
[ 2016.06.05 05:40:35 ] Phaeton Darkmoon > well, solo mining is boring I should say. Fleet boosted mining rips belts up so fast, it keeps things moving nicely
[ 2016.06.05 05:41:47 ] Phaeton Darkmoon > I haven't read too much into the mining changes coming up but I'm kind of comfortable with how it is now
[ 2016.06.05 05:42:34 ] Toxic Yaken > alright
[ 2016.06.05 05:42:47 ] Toxic Yaken > How about wars?
[ 2016.06.05 05:43:07 ] Toxic Yaken > Since I know you just finished a war with marmite
[ 2016.06.05 05:43:24 ] Phaeton Darkmoon > I've only ever been in one.. and that was because I joined an alliance with a buddy of mine who's in a pvp corp
[ 2016.06.05 05:43:35 ] Phaeton Darkmoon > I'm no longer in that alliance.
[ 2016.06.05 05:44:19 ] Phaeton Darkmoon > For the most part I hide in a corner where nobody can see me so wars never are an issue for me. That said I have no experience or insight into the current system.
[ 2016.06.05 05:46:10 ] Toxic Yaken > How about industry? Anything you might like to see changed there?
[ 2016.06.05 05:48:07 ] Phaeton Darkmoon > Other then being able to build from my citadel there's not too much I can think of at the moment. I've got a buyer taking all of my minerals so I haven't been able to start mass producing things yet other then odds and ends for my own use.
[ 2016.06.05 05:49:13 ] Phaeton Darkmoon > well, I chose to sell all my minerals. Building items for profit is a new kind of world I'm just getting ready to enter, but I think I've got the hang of it now
[ 2016.06.05 05:49:29 ] Phaeton Darkmoon > Thanks to some experience building for you I know what kind of things to look for :p
[ 2016.06.05 05:49:41 ] Toxic Yaken > :P I need more ruptures
[ 2016.06.05 05:50:23 ] Phaeton Darkmoon > I have a freighter now! And I know how web alts work.. and I have no shortange of minerals.. and I know how to price things and manage my budget
[ 2016.06.05 05:50:33 ] Phaeton Darkmoon > I've got this
[ 2016.06.05 05:50:58 ] Toxic Yaken > :D
[ 2016.06.05 05:50:59 ] Phaeton Darkmoon > spreadsheets and 3rd party tools are my life now.
[ 2016.06.05 05:51:42 ] Phaeton Darkmoon > First time we met I actually just mined all the minerals myself and just kind of made it up as I went
[ 2016.06.05 05:52:35 ] Toxic Yaken > comin along now :D
[ 2016.06.05 05:52:41 ] Phaeton Darkmoon > Man that was torture hauling those up with a pair of iterons was a pain. hauling with my DST would have been fine if not for drunk+uedama+marmite.
[ 2016.06.05 05:53:40 ] Phaeton Darkmoon > but again, it was all my fault so I can't blame anyone or any game mechanic for that
[ 2016.06.05 05:54:15 ] Toxic Yaken > So do you have any plans for the future now that youve gotten further into industry?
[ 2016.06.05 05:55:26 ] Phaeton Darkmoon > Well I tossed around the idea in my corp to start gathering to build our own fortizar, but that may change with industrial arrays
[ 2016.06.05 05:55:58 ] Phaeton Darkmoon > other then that, I got some advice from a null manufacturer and I've got some stuff I wanna try out
[ 2016.06.05 05:56:37 ] Phaeton Darkmoon > I can probably make a lot more ISK making stuff on my own then just selling minerals so it's something I should look into.
[ 2016.06.05 05:57:24 ] Toxic Yaken > Ive heard building citadels is pretty good right now :P
[ 2016.06.05 05:59:30 ] Phaeton Darkmoon > I'm actually looking into capital stuff, since they got a nice boost with Citadel release.
[ 2016.06.05 05:59:55 ] Toxic Yaken > Alright, wrapping up because its pretty late now - If you could change any one thing in EVE what would it be?
[ 2016.06.05 06:00:25 ] Phaeton Darkmoon > of course the hardest question >.<
[ 2016.06.05 06:00:30 ] Toxic Yaken > :D
[ 2016.06.05 06:00:52 ] Phaeton Darkmoon > hm
[ 2016.06.05 06:01:35 ] Phaeton Darkmoon > Since eve's always changing and getting updates and nothing's ever guaranteed I'll try to step outside the box a little
[ 2016.06.05 06:02:50 ] Phaeton Darkmoon > DUST514 looked really cool. I almost bought a ps3 just to play a f2p game, because it was set in the EVE universe. The idea of connecting two different games into one universe with shared experiences was an amazing idea.
[ 2016.06.05 06:03:41 ] Phaeton Darkmoon > the teaser they showed for Valkyrie, and Project Legion was it? last year or the year before.. that got me more excited about EVE then most other things in EVE
[ 2016.06.05 06:04:23 ] Phaeton Darkmoon > with games like Star Citizen coming out the idea of having a multi faceted game universe isn't brand new anymore but I think CCP had a great idea back then and would love to see it come back
[ 2016.06.05 06:05:19 ] Phaeton Darkmoon > connect EVE/Valkyrie/(Legion?) and let us have a shared experience.
[ 2016.06.05 06:07:01 ] Phaeton Darkmoon > EVE is great as EVE, but the EVE Universe has so much potential :D
[ 2016.06.05 06:07:06 ] Phaeton Darkmoon > that's it.
[ 2016.06.05 06:09:42 ] Toxic Yaken > awesome
[ 2016.06.05 06:09:57 ] Toxic Yaken > Damn its been like 2 hrs since we started this :P
[ 2016.06.05 06:10:36 ] Phaeton Darkmoon > holy crap yeah
[ 2016.06.05 06:11:07 ] Toxic Yaken > Well thanks for helping me out with this :D You dont mind this convo is going on a blog right?
[ 2016.06.05 06:11:25 ] Phaeton Darkmoon > I wouldn't mind
[ 2016.06.05 06:11:46 ] Toxic Yaken > I'll shoot you think link once its up :)
[ 2016.06.05 06:12:28 ] Phaeton Darkmoon > Oh I'd kind of want to say lose the star wars cliched single-biome planets, but i'd be afraid that would break PI :p
[ 2016.06.05 06:13:07 ] Toxic Yaken > :P
[ 2016.06.05 06:13:20 ] Phaeton Darkmoon > plus ice planets look really cool (pun mostly not intended)
[ 2016.06.05 06:14:24 ] Toxic Yaken > n"ice" planets
[ 2016.06.05 06:14:32 ] Toxic Yaken > oh that was a poor joke.
[ 2016.06.05 06:15:06 ] Phaeton Darkmoon > lol :P
[ 2016.06.05 04:01:16 ] Toxic Yaken > So ready to do a survey-thing while you mine? :D
[ 2016.06.05 04:01:38 ] Phaeton Darkmoon > yep!
[ 2016.06.05 04:05:45 ] Toxic Yaken > Alrighty, so I'm just going to drop some fairly open ended questions, so feel free to expand any thoughts you have, and just be honest with your thoughts :)
[ 2016.06.05 04:05:57 ] Phaeton Darkmoon > Alright
[ 2016.06.05 04:06:36 ] Toxic Yaken > So what led you to start playing EVE?
[ 2016.06.05 04:08:34 ] Phaeton Darkmoon > my best friend, and his brother, and friends of his decided to give it a go. We're all gamers but none of them were really into MMOs though. We were all interested in the idea of gaming together in a persistent world together
[ 2016.06.05 04:08:59 ] Phaeton Darkmoon > I had already been playing MMOs for many years before this and just jumped on the opportunity to try a new one
[ 2016.06.05 04:09:06 ] Toxic Yaken > You still play with them?
[ 2016.06.05 04:09:29 ] Phaeton Darkmoon > Nope. only one ended up subbing for a second month and now I'm the only one left
[ 2016.06.05 04:11:06 ] Toxic Yaken > Any idea why they decided not to continue?
[ 2016.06.05 04:11:53 ] Phaeton Darkmoon > like I said, they weren't really MMO players. I got them into WOW once for a month. one of them tried GW2 for.. about a month. I think one of them actually installed AO at one point but didnt last more then a day
[ 2016.06.05 04:12:34 ] Phaeton Darkmoon > we played lots of FPS and action/survival in highschool LAN parties and whenever we still game together we go back to that genre. I'm the lone MMO addict of the group
[ 2016.06.05 04:12:52 ] Phaeton Darkmoon > I dont think there's anything CCP could have done or not done to save them
[ 2016.06.05 04:13:53 ] Phaeton Darkmoon > I actually left when they did too, but I couldn't fight the itch to try again.
[ 2016.06.05 04:14:15 ] Toxic Yaken > Fair enough. I've been in a similar boat trying to convince people to try it out because when people hear MMO they just immediately associate it to games like WOW that are a bit more grindy
[ 2016.06.05 04:16:37 ] Toxic Yaken > So what do you think about the current new player experience?
[ 2016.06.05 04:16:40 ] Phaeton Darkmoon > actually why/how I found the Toronto meetup. I figured if I can't get my RL friend into EVE, i'll find RL people already there
[ 2016.06.05 04:17:14 ] Phaeton Darkmoon > hm. tbh I've skipped most of it in the last few character i've made
[ 2016.06.05 04:17:50 ] Phaeton Darkmoon > It's less text wall heavy then the system I started in, but advice I've seen in rookie help is to mostly ignore it and go right to career agents
[ 2016.06.05 04:19:35 ] Phaeton Darkmoon > I like how it tries to introduce players into many of the things that can be done in eve, but 'install a blueprint' really doesn't give a persn a real taste of what being an indy is
[ 2016.06.05 04:20:53 ] Toxic Yaken > I assume that the point is moreso just to teach the basics of how to manage the industy UI
[ 2016.06.05 04:21:14 ] Toxic Yaken > What kind of stuff is it missing?
[ 2016.06.05 04:23:00 ] Phaeton Darkmoon > information to help people decide if it's a good idea I think. I regularly see new players asking 'should I reprocess this veldspar I mined?'
[ 2016.06.05 04:23:27 ] Phaeton Darkmoon > I like how eve doesn't hold peoples hands, I really do, but at the same time most players coming in are expecting their hands to be held.
[ 2016.06.05 04:24:39 ] Phaeton Darkmoon > Using reprocessing as an example, The tutorial basically shows them where to go to refine ore. It doesn't help people determine if it's a good idea or not. If you're a day 1 character you're refining skills are going to be bad
[ 2016.06.05 04:25:39 ] Phaeton Darkmoon > If the NPE showed example skill trees, that would give players a decent direction to go and the means to find many of the answers to their questions themselves
[ 2016.06.05 04:26:21 ] Phaeton Darkmoon > fi I saw a skill called "veldspar processing" in a list of suggested skills, I'd naturally assume having that skill would make me better at reprocessing veldspar, so I wouldnt flood rooki help asking the same question everyone else does
[ 2016.06.05 04:27:09 ] Phaeton Darkmoon > Same could be said of any skill. Weapons, navigation, scanning etc.
[ 2016.06.05 04:28:32 ] Phaeton Darkmoon > (done.)
[ 2016.06.05 04:29:22 ] Phaeton Darkmoon > That's something the career agents do actually. If it was part of he 'opportunities' map it might help. (really done this time)
[ 2016.06.05 04:29:58 ] Toxic Yaken > haha
[ 2016.06.05 04:30:44 ] Toxic Yaken > So a sort of suggested skill tree, similar to masteries for ships? (I know a lot of people dont really look into those)
[ 2016.06.05 04:32:14 ] Toxic Yaken > but suggestions for skills wouldnt be a terrible idea
[ 2016.06.05 04:32:32 ] Phaeton Darkmoon > Yeah, if they were suggested early on it might help players self direct a bit. All the skills don't have to be there, just some of the main concepts.
[ 2016.06.05 04:33:55 ] Phaeton Darkmoon > The mastery system actually isn't bad. I've discovered a few skills there I never knew about, months after starting this game, and I know i'm not the only one
[ 2016.06.05 04:34:37 ] Phaeton Darkmoon > I showed someone the armour resistance compensation skills in dodixie the other day, and they'd been playing longer then I have.
[ 2016.06.05 04:34:53 ] Phaeton Darkmoon > A skill that took me a long time to discover on my own >.<
[ 2016.06.05 04:37:13 ] Toxic Yaken > Yeah, im ashamed to admit I was missing armor compensation for a long time
[ 2016.06.05 04:37:30 ] Toxic Yaken > as in maybe 6 months ago I realized I had them all in there at 0
[ 2016.06.05 04:40:11 ] Phaeton Darkmoon > I do however really like how open ended the NPE here is
[ 2016.06.05 04:40:28 ] Phaeton Darkmoon > these days so many of them are over structured it takes you hours to get into the real game
[ 2016.06.05 04:41:25 ] Phaeton Darkmoon > I wouldn't want to see that compromised
[ 2016.06.05 04:42:58 ] Toxic Yaken > That's fair, but there is a hell of a lot to learn
[ 2016.06.05 04:43:24 ] Toxic Yaken > Anything else you think would be a good addition to NPE?
[ 2016.06.05 04:44:40 ] Phaeton Darkmoon > hm. How well communicated is the valuein joining a player corp?
[ 2016.06.05 04:45:20 ] Phaeton Darkmoon > by far the best way to learn this game is by flying with someone (not everyone is as willing to spend hours in wikis and forum posts as I am)
[ 2016.06.05 04:45:45 ] Toxic Yaken > I think its encouraged in the opportunities.
[ 2016.06.05 04:45:53 ] Phaeton Darkmoon > ok.
[ 2016.06.05 04:46:14 ] Phaeton Darkmoon > If it's not highlighted it should be. It really makes the game more approachable
[ 2016.06.05 04:46:25 ] Toxic Yaken > Do you think that it would be good to have the NPE point players towards some of the bigger newbro friendly groups or just any corps
[ 2016.06.05 04:46:54 ] Toxic Yaken > (Brave/Karmafleet/horde/dreddit/EVEUNI, etc)
[ 2016.06.05 04:47:10 ] Phaeton Darkmoon > eh, I'm personally not a fan of megacorps, and I never have been. That's 100% my own personal bias though
[ 2016.06.05 04:48:10 ] Phaeton Darkmoon > That said I'm sure those groups do have a lot to offer new players, so a nod in their direction wouldn't be a bad idea, as long as it was right beside the corp search tool for those looking for tighter groups
[ 2016.06.05 04:49:59 ] Phaeton Darkmoon > I've actually never been in any of those corps so I can't really comment with any certainty.
[ 2016.06.05 04:50:37 ] Toxic Yaken > One of the best things ive heard is that people enjoy being able to do stuff right away, compared to slowly training up the skills to do stuff solo or in smaller groups
[ 2016.06.05 04:51:20 ] Phaeton Darkmoon > Which is something I believe the new starting SP and the daily 10k are really good at achieveing
[ 2016.06.05 04:51:52 ] Phaeton Darkmoon > when I first made this character I had less then 100k sp, after I biomassed and rerolled i had about 500k and a lot more skills pre-loaded
[ 2016.06.05 04:51:54 ] Toxic Yaken > Yeah I'm really pleased with that, 10k skills is actually decent when you have to train a bunch of lower tier skills
[ 2016.06.05 04:54:53 ] Toxic Yaken > The big issue is that CCP has stated that they need to hook people within only 2 hours, which is pretty much the time one would spend doing career agents
[ 2016.06.05 04:56:27 ] Phaeton Darkmoon > There's kind of a weird balance there though. EVE is a game of patience and self motivation.
[ 2016.06.05 04:57:10 ] Phaeton Darkmoon > This is some more of my bias coming out though. I wouldnt give out too much right away, or hold anyone's hand. I would however be totally ok with showing someone the path and giving htem a wlaking stick
[ 2016.06.05 04:59:34 ] Phaeton Darkmoon > That's why I stock my corp's free equipment hangar with moostly ventures, t1 mining lasers and t1 shields. An idea of how to start, tools to get on your feet, but nothing they won't outgrow really quickly.
[ 2016.06.05 04:59:57 ] Phaeton Darkmoon > I want everyone to both have something, but realize it'll take effort to be good at stuff.
[ 2016.06.05 05:00:26 ] Toxic Yaken > There's no point in removing the sense of accomplishment of getting further ahead
[ 2016.06.05 05:01:12 ] Phaeton Darkmoon > I didn't know I was this opinionated D:
[ 2016.06.05 05:01:44 ] Toxic Yaken > I like it ;D
[ 2016.06.05 05:02:10 ] Toxic Yaken > I really think the big thing new players need is a good education
[ 2016.06.05 05:02:45 ] Toxic Yaken > Besides the hill of training basic core skills the actual process of training into more advanced ships is great imo
[ 2016.06.05 05:02:47 ] Phaeton Darkmoon > Which in EVE is not going to happen in two hours XD
[ 2016.06.05 05:02:51 ] Toxic Yaken > right
[ 2016.06.05 05:03:32 ] Phaeton Darkmoon > yeah.. t2/cap have huge wait times :s
[ 2016.06.05 05:03:48 ] Phaeton Darkmoon > not that week old players should have capitals..
[ 2016.06.05 05:04:58 ] Toxic Yaken > :P
[ 2016.06.05 05:05:07 ] Toxic Yaken > skills injectors are always a thing
[ 2016.06.05 05:05:23 ] Toxic Yaken > but thats their bad choice to make I guess
[ 2016.06.05 05:06:23 ] Phaeton Darkmoon > Yeah, it's their own choice
[ 2016.06.05 05:06:37 ] Phaeton Darkmoon > I'd be worried they're not long for this game if they did something like that though
[ 2016.06.05 05:07:18 ] Toxic Yaken > Id hope if they made the investment like that theyd try to stick it out
[ 2016.06.05 05:07:36 ] Toxic Yaken > I couldnt imagine dropping all that money and just quitting next day
[ 2016.06.05 05:08:17 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:01 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:09:04 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:09:25 ] Toxic Yaken > [Redacted]
[ 2016.06.05 05:10:25 ] Phaeton Darkmoon > [Redacted]
[ 2016.06.05 05:10:38 ] Toxic Yaken > :P
[ 2016.06.05 05:10:40 ] Phaeton Darkmoon > I'm not concered for my safety lol
[ 2016.06.05 05:11:02 ] Toxic Yaken > Alright lets move along then, so why do you live in Highsec?
[ 2016.06.05 05:11:33 ] Phaeton Darkmoon > I deliberately chose to be in a small corp. I also deliberately chose to be an industrialist
[ 2016.06.05 05:11:52 ] Phaeton Darkmoon > PVP in the form of ship to ship combat actively impedes my progress.
[ 2016.06.05 05:12:21 ] Phaeton Darkmoon > I understand the risks associated with highsec of course, I'm not deluded into thinking concord will protect me or anything :P
[ 2016.06.05 05:13:29 ] Toxic Yaken > But why not try something like wormholes or a secluded part of lowsec?
[ 2016.06.05 05:13:33 ] Phaeton Darkmoon > but if I can go about my business in relative peace I'm happy here. If I ever join an alliance I'll consider moving to null (i get invited from time to time) but 1. as previously stated I'm not a personal fan of megacorps and
[ 2016.06.05 05:14:01 ] Phaeton Darkmoon > and my recruitment strategy is focused on newer players who I wouldnt feel comfortable dumping in null right away
[ 2016.06.05 05:15:11 ] Phaeton Darkmoon > I dip into WHs occasionally with my exploration ships. I don't have the firepower to defend any structures there though (small corp) but it's something I've considered if I find a group I'm comfortable working with
[ 2016.06.05 05:16:00 ] Phaeton Darkmoon > as for secluded low... same reason I'm not in Null. I've heard 'deep' low is pretty quiet but border low is so full of pirates I've died fairly frequently there
[ 2016.06.05 05:16:12 ] Phaeton Darkmoon > Plus being too remote would take me away from trade hubs
[ 2016.06.05 05:18:18 ] Toxic Yaken > So you'd prefer null or WHs over doing in indy in lowsec then?
[ 2016.06.05 05:19:23 ] Phaeton Darkmoon > yep.
[ 2016.06.05 05:20:01 ] Phaeton Darkmoon > Maybe one day when I get a carrier I can make day trips into wormholes with my corp, or move to sov null with an alliance, but right now High is both a comfort and a convenience.
[ 2016.06.05 05:20:57 ] Phaeton Darkmoon > The high system I'm in now is out of the way enough I don't get bothered and I don't have any local competition for mining so it's great.
[ 2016.06.05 05:21:00 ] Toxic Yaken > Sorry still kinda curious, so besides being away from tradehubs, why null over lowsec?
[ 2016.06.05 05:22:25 ] Phaeton Darkmoon > Roving pirate gangs mostly. I've heard sov null is mostly full of blues, so it's about as safe as high, if not safer. Most or all of the null pilots I've met are actually more afraid of highsec then null
[ 2016.06.05 05:23:03 ] Phaeton Darkmoon > in Low i'd be kind of cut off from both worlds.
[ 2016.06.05 05:24:38 ] Phaeton Darkmoon > Maybe it's just a numbers game there. If I had a big enough group with enough combat ready pilots I'd consider low, but at the same risk I could just as easily move into a WH
[ 2016.06.05 05:24:51 ] Phaeton Darkmoon > and get better resources.
[ 2016.06.05 05:25:30 ] Toxic Yaken > Fair enough
[ 2016.06.05 05:26:38 ] Toxic Yaken > Alright, moving right along, what do you think about the new citadels and plans for future structures including the industrial arrays planned for the fall?
[ 2016.06.05 05:26:46 ] Phaeton Darkmoon > I dont wanna knock anyone who lives there or say it's not a legitimate playstyle, because it is. It's just not mine.
[ 2016.06.05 05:27:04 ] Phaeton Darkmoon > I can't wait for the new industrial arrays
[ 2016.06.05 05:28:12 ] Phaeton Darkmoon > I just recently got to a level where I'd be comfortable running POSes or the like, right around the time citadels were announced. I've been holding off getting a pos and just waiting for the new industry changes
[ 2016.06.05 05:29:08 ] Phaeton Darkmoon > I saved up mine and my corp's ISK and just put up an Astrahus, and I'm ready for it to get more functionality
[ 2016.06.05 05:30:36 ] Toxic Yaken > Did you set it up outside a belt? :P
[ 2016.06.05 05:30:55 ] Phaeton Darkmoon > Nah, I put it over a planet for a better view XD
[ 2016.06.05 05:32:16 ] Phaeton Darkmoon > the EVE online instagram actually reposted my hologram/in deployment citadel screenshot :D
[ 2016.06.05 05:32:34 ] Toxic Yaken > Oh awesome :D link?
[ 2016.06.05 05:32:36 ] Phaeton Darkmoon > I then put the completed pic on my facebook as my cover because i'm that much of a nerd.
[ 2016.06.05 05:33:27 ] Phaeton Darkmoon > https://www.instagram.com/p/BGHLU-DAceO/ should be it
[ 2016.06.05 05:33:44 ] Phaeton Darkmoon > it looks wonky in the ingame browser, but that's mine
[ 2016.06.05 05:34:17 ] Toxic Yaken > actually looks pretty sweet next to the ice planet
[ 2016.06.05 05:34:44 ] Phaeton Darkmoon > https://www.instagram.com/p/BGJCt7sColJ/ fully deployed
[ 2016.06.05 05:35:10 ] Phaeton Darkmoon > I named my corp after the gaming handle i've been using for years, so the ice planet fit the theme :)
[ 2016.06.05 05:36:57 ] Toxic Yaken > :D
[ 2016.06.05 05:37:53 ] Toxic Yaken > So as your corp does a whole lot of mining, what do you think about mining? Anything you'd like to see changed there?
[ 2016.06.05 05:38:14 ] Phaeton Darkmoon > I'm not sure if there's a way to make mining less boring
[ 2016.06.05 05:38:48 ] Phaeton Darkmoon > That's part of why I trained up reprocessing and I'm trying to hire miners, so I don't have to do it myself anymore :p
[ 2016.06.05 05:40:35 ] Phaeton Darkmoon > well, solo mining is boring I should say. Fleet boosted mining rips belts up so fast, it keeps things moving nicely
[ 2016.06.05 05:41:47 ] Phaeton Darkmoon > I haven't read too much into the mining changes coming up but I'm kind of comfortable with how it is now
[ 2016.06.05 05:42:34 ] Toxic Yaken > alright
[ 2016.06.05 05:42:47 ] Toxic Yaken > How about wars?
[ 2016.06.05 05:43:07 ] Toxic Yaken > Since I know you just finished a war with marmite
[ 2016.06.05 05:43:24 ] Phaeton Darkmoon > I've only ever been in one.. and that was because I joined an alliance with a buddy of mine who's in a pvp corp
[ 2016.06.05 05:43:35 ] Phaeton Darkmoon > I'm no longer in that alliance.
[ 2016.06.05 05:44:19 ] Phaeton Darkmoon > For the most part I hide in a corner where nobody can see me so wars never are an issue for me. That said I have no experience or insight into the current system.
[ 2016.06.05 05:46:10 ] Toxic Yaken > How about industry? Anything you might like to see changed there?
[ 2016.06.05 05:48:07 ] Phaeton Darkmoon > Other then being able to build from my citadel there's not too much I can think of at the moment. I've got a buyer taking all of my minerals so I haven't been able to start mass producing things yet other then odds and ends for my own use.
[ 2016.06.05 05:49:13 ] Phaeton Darkmoon > well, I chose to sell all my minerals. Building items for profit is a new kind of world I'm just getting ready to enter, but I think I've got the hang of it now
[ 2016.06.05 05:49:29 ] Phaeton Darkmoon > Thanks to some experience building for you I know what kind of things to look for :p
[ 2016.06.05 05:49:41 ] Toxic Yaken > :P I need more ruptures
[ 2016.06.05 05:50:23 ] Phaeton Darkmoon > I have a freighter now! And I know how web alts work.. and I have no shortange of minerals.. and I know how to price things and manage my budget
[ 2016.06.05 05:50:33 ] Phaeton Darkmoon > I've got this
[ 2016.06.05 05:50:58 ] Toxic Yaken > :D
[ 2016.06.05 05:50:59 ] Phaeton Darkmoon > spreadsheets and 3rd party tools are my life now.
[ 2016.06.05 05:51:42 ] Phaeton Darkmoon > First time we met I actually just mined all the minerals myself and just kind of made it up as I went
[ 2016.06.05 05:52:35 ] Toxic Yaken > comin along now :D
[ 2016.06.05 05:52:41 ] Phaeton Darkmoon > Man that was torture hauling those up with a pair of iterons was a pain. hauling with my DST would have been fine if not for drunk+uedama+marmite.
[ 2016.06.05 05:53:40 ] Phaeton Darkmoon > but again, it was all my fault so I can't blame anyone or any game mechanic for that
[ 2016.06.05 05:54:15 ] Toxic Yaken > So do you have any plans for the future now that youve gotten further into industry?
[ 2016.06.05 05:55:26 ] Phaeton Darkmoon > Well I tossed around the idea in my corp to start gathering to build our own fortizar, but that may change with industrial arrays
[ 2016.06.05 05:55:58 ] Phaeton Darkmoon > other then that, I got some advice from a null manufacturer and I've got some stuff I wanna try out
[ 2016.06.05 05:56:37 ] Phaeton Darkmoon > I can probably make a lot more ISK making stuff on my own then just selling minerals so it's something I should look into.
[ 2016.06.05 05:57:24 ] Toxic Yaken > Ive heard building citadels is pretty good right now :P
[ 2016.06.05 05:59:30 ] Phaeton Darkmoon > I'm actually looking into capital stuff, since they got a nice boost with Citadel release.
[ 2016.06.05 05:59:55 ] Toxic Yaken > Alright, wrapping up because its pretty late now - If you could change any one thing in EVE what would it be?
[ 2016.06.05 06:00:25 ] Phaeton Darkmoon > of course the hardest question >.<
[ 2016.06.05 06:00:30 ] Toxic Yaken > :D
[ 2016.06.05 06:00:52 ] Phaeton Darkmoon > hm
[ 2016.06.05 06:01:35 ] Phaeton Darkmoon > Since eve's always changing and getting updates and nothing's ever guaranteed I'll try to step outside the box a little
[ 2016.06.05 06:02:50 ] Phaeton Darkmoon > DUST514 looked really cool. I almost bought a ps3 just to play a f2p game, because it was set in the EVE universe. The idea of connecting two different games into one universe with shared experiences was an amazing idea.
[ 2016.06.05 06:03:41 ] Phaeton Darkmoon > the teaser they showed for Valkyrie, and Project Legion was it? last year or the year before.. that got me more excited about EVE then most other things in EVE
[ 2016.06.05 06:04:23 ] Phaeton Darkmoon > with games like Star Citizen coming out the idea of having a multi faceted game universe isn't brand new anymore but I think CCP had a great idea back then and would love to see it come back
[ 2016.06.05 06:05:19 ] Phaeton Darkmoon > connect EVE/Valkyrie/(Legion?) and let us have a shared experience.
[ 2016.06.05 06:07:01 ] Phaeton Darkmoon > EVE is great as EVE, but the EVE Universe has so much potential :D
[ 2016.06.05 06:07:06 ] Phaeton Darkmoon > that's it.
[ 2016.06.05 06:09:42 ] Toxic Yaken > awesome
[ 2016.06.05 06:09:57 ] Toxic Yaken > Damn its been like 2 hrs since we started this :P
[ 2016.06.05 06:10:36 ] Phaeton Darkmoon > holy crap yeah
[ 2016.06.05 06:11:07 ] Toxic Yaken > Well thanks for helping me out with this :D You dont mind this convo is going on a blog right?
[ 2016.06.05 06:11:25 ] Phaeton Darkmoon > I wouldn't mind
[ 2016.06.05 06:11:46 ] Toxic Yaken > I'll shoot you think link once its up :)
[ 2016.06.05 06:12:28 ] Phaeton Darkmoon > Oh I'd kind of want to say lose the star wars cliched single-biome planets, but i'd be afraid that would break PI :p
[ 2016.06.05 06:13:07 ] Toxic Yaken > :P
[ 2016.06.05 06:13:20 ] Phaeton Darkmoon > plus ice planets look really cool (pun mostly not intended)
[ 2016.06.05 06:14:24 ] Toxic Yaken > n"ice" planets
[ 2016.06.05 06:14:32 ] Toxic Yaken > oh that was a poor joke.
[ 2016.06.05 06:15:06 ] Phaeton Darkmoon > lol :P
Saturday, June 4, 2016
Twenty Questions
I've been pretty far behind in my goal of talking with people daily for this blog with RL work and wanting to actually shoot things in the little time I have for EVE right now but I've also been rethinking my strategy for how I want to do all this. At first I thought that I would be better off to start mailing folks to get the whole survey ball rolling but as a friend pointed out, it's a pretty impersonal way to do this, and I won't be able to have a good organic conversation. So for the sake of consistency I figured it would be a good idea to have a list of twenty questions that I can use as a foundation for my discussions with other pilots. I don't expect to go through every one of these questions for every discussion, but I hope I can flesh out some of their responses for even more insight.
I think this will be a good place to start, but more questions will surely be added over time.
- Toxic
- What enjoy most about EVE?
- What led you to start playing EVE?
- Do you have any aspirations or interests you are working towards in EVE?
- Is there anything that you have found disappointing or misleading about EVE?
- What has been your best moment in EVE?
- Why do you live in Highsec?
- Would you ever try living in Lowsec/Nullsec/Wormholes?
- What do you think about the new player experience and opportunities system?
- What is your opinion on the subject of mining?
- What is your opinion on the subject of ganking?
- What is your opinion on the subject of wars?
- What is your opinion on the subject of industry?
- What is your opinion on the subject of exploration?
- What is your opinion on the subject of missions?
- What is your opinion on the subject of incursions?
- What is your opinion on the subject of planetary interaction?
- What is your opinion on the subject of citadels and future structures?
- Do you follow any EVE media or EVE social platforms?
- If you could change any one thing in EVE, what would it be?
- Do you have any ideas/features that you would like to see implemented into EVE?
I think this will be a good place to start, but more questions will surely be added over time.
- Toxic
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